Athletics and Recreation

Trials Rising (Switch) Review – Extreme Excitebike | Mr. Panda’s Reviews

Trials Rising (Switch) Review – Extreme Excitebike | Mr. Panda’s Reviews


Panda! Hello, I’m Alex, also known as Mr. Panda, and this is my review of Trials Rising for the Nintendo Switch! Trials Rising is the latest in Ubisoft’s
Trials series of motorbike games. One might assume this title is strictly about
racing and stunts, but Trials Rising features additional depth with its dynamic obstacle
course tracks, transforming it into a puzzle platformer. The challenge lies not just in placing first
but also surviving. It’s essentially extreme Excitebike. In each of the game’s 100+ tracks, the goal
is to take your motorbike to the finish line in the fastest possible time. What makes the gameplay special is its focus
on physics. Leaning to shift weight, adjusting speed to
achieve proper momentum, and controlling well-timed jumps are all factors for success. Consequently, the game’s difficulty curve
is as steep as its slopes. A first-time rider will likely struggle handling
the bike’s sensitive movements. It’s easy to lose control and flip over. Even if you spend extensive time learning
advanced techniques that are mandatory to succeed, it’s still tough to execute them,
especially in a heated race. Frequent checkpoints help, but I often spent
several minutes just trying to get past a single obstacle. It’s a rewarding challenge but not necessarily
one that everyone can appreciate. Expect to fail often. On the plus side, mistakes only result in
a five-second penalty, plus it’s hilarious to watch your rider crash and burn, complete
with loud wails, exaggerated flailing, and explosive deaths. It’s clear the developers are in on it too,
as every race ends with your character whizzing past the finish line to their doom. Every track is a death-defying obstacle course. More so than racing to the finish line, I
had a blast trying to solve how to maneuver through each section. Trials Rising is like a 2.5D puzzle platformer. Instead of block puzzles and enemies, there
are tricky traps and jumps, all while racing against the clock. The tracks are well designed from both gameplay
and aesthetic perspectives, inspired by real world locations incorporating cultural landmarks. Many of them are super engaging, thanks to
dynamic elements such as moving logs, windmills, and swinging platforms. One of the most creative is a stage based
on shifting Hollywood movie sets. In Trials Rising, you progress through various
continental leagues. To win a league, you must place first in the
corresponding finals. However, each finals is gated off based on
your player level. You gain levels by playing new tracks or completing
sponsor challenges, which require you to fulfill specific conditions, such as performing a
certain number of flips or minimizing mistakes. Early on, this is a quick and enjoyable process. However, as the level requirement and track
difficulty increase, the game grinds to a halt. It’s an arbitrary wall that kept me from
experiencing new stages unless I played through the same courses repeatedly, attempting extraordinarily
difficult tasks. At least you can gain some extra experience
through absurdly funny minigame diversions, such as bomb-propelled long jump and motorbike
basketball. You can also level up by competing against
others online, which I was able to try out through the open beta. You race up to seven other players through
a set of three tracks. I experienced no issues with matchmaking or
server lag, but mileage may vary. Since you only see ghost images of your competitors
superimposed on the same track, it’s not as satisfying as directly interacting with
other players, but it’s entertaining to witness everyone crash at the same spot. It’s worth noting that there are online
leaderboards, both for multiplayer during seasonal divisions, and also for the solo
campaign to show off your best times. Local multiplayer has its share of fun moments. Up to four players can race together on select
stadium-style courses in party mode. As a nice touch, you can set modifiers, such
as invisible riders or flaming bikes. Even more compelling was the co-op mode, where
two players ride together on a tandem bike, a bicycle built for two. Both players exert some control over the bike
and have to coordinate their rider physics. As you might expect, this mode led to some
spectacular death sequences that kept my partner and me in tears laughing. The tandem bike is one of six usable motorcycles,
each with their own unique characteristics. You unlock some by leveling up and others
by spending in-game currency. On that note, you can also use the coins earned
through racing to buy a multitude of cosmetic items used to customize your bike and avatar,
which are cool to see online. Alternatively, you can open up gear crates
for a random set of rewards. Again, they’re all cosmetic items, so I
wasn’t too offended. That being said, I rarely got excited over
my gear crates’ contents; I tended to get duplicates or decorative stickers. You can also use real money to purchase Acorns, an additional in-game currency for buying gear. Or you can earn Acorns the fun way: finding
squirrel trophy collectibles cleverly hidden on the tracks. Last but not least is a track editor. You can create your own courses using a large
collection of assets, some from previous Trials titles, then share them online. I personally found it difficult to manage
the editor, with its confusing camera and object placement controls. Nevertheless, it’s an exciting prospect
to have this creative freedom, provided you have the patience. A mode like this is dependent entirely on
the fanbase, and I hope to see it flourish. Unfortunately, the Nintendo Switch edition
of Trials Rising has a weaker presentation than other versions. The track backgrounds aren’t as detailed,
and some areas have a distracting fog that engulfs everything. I didn’t mind the visuals, but I took issue
with the occasional framerate slowdown. I was even more frustrated by the frequent
game crashes, which occurred at least ten times. The controls aren’t ideal either, as the
Switch controllers lack analog triggers. Thus, the only way to manually control the
engine throttle for precise movement is to awkwardly tilt the right analog stick or plug
in a GameCube controller – which relies on you having the Super Smash Bros. controller
adapter. Trials Rising is an enjoyable blend of adrenaline motorbike racing and physics-based puzzle platforming. Although leveling up is a grind, there is
plenty of content with numerous tracks to complete, challenges to achieve, and items
to collect. This is in addition to online multiplayer
and custom-made tracks that indefinitely increase replay value. The Switch version’s shortcomings limit
its potential, but the ability to play quick tracks on the go may be enough incentive for
new racers to take on the game’s trials. I give Trials Rising a seven out of ten. Thank you for watching! If you enjoyed it, it would be so awesome
if you give the video a Like! And please be sure to Subscribe for more of
my in-depth Nintendo reviews! Your support means a lot to me! I’d love to know what you think of Trials
Rising, so don’t forget to leave your thoughts and questions in the comments section below! This was Alex, a.k.a. Mr. Panda, and until
next time, bye bye!


Reader Comments

  1. Thank you so much for watching my review! If you enjoyed the video, it would be so awesome if you give the video a Like, and please be sure to Subscribe to my channel for more in-depth Nintendo Switch reviews! Your support means a lot to me. I'd love to know what you think of Trials Rising! Have you played the Trials series before, and if so, what are your favorites? How about your favorite motocross or racing games? Please share your thoughts or questions in the comments section below!

  2. Awesome review! Just as spectacular as the over-the-top death sequences! Having never played the Trials series before, this game is not what I expected when I first saw it. I thought it would just be a motorcycle race, but getting through the obstacles is actually pretty challenging. It's tricky to get used to the physics and you spend so much time flailing in the air. Honestly, the best part is watching the epic crashes. I think co-op mode is a very fun idea. Sorry (but not sorry) for all the crashes! I also thought the level design and themes were very creative. Great job on your video! Let's rev it up!

  3. Trails looks so fun! I’m glad Ubisoft is bringing more games to the Switch, little bit annoying that the game kept crashing :/ great review as always!

  4. Trials Fusion was a really, really fun game for about 5 minutes at a time, then it made me very mad with its wonky physics. The graphics in this look great though.

  5. Outstanding review man…… I'm so glad I'm ditching my Xbox One to focus more on the switch as way more awesome games are comming on it…. I'm getting trials rising..

  6. Just because you're using a controller that has analogue triggers doesn't mean that the switch registers it as an analogue input

    If you use a controller with analogue triggers the switch still registers a digital input

    Also you can get a Bluetooth adaptor that will allow you to hook up Xbox One and PS4 controllers to your switch used my Xbox One controller whilst on the beta the thumbstick controls are actually decent I did no better on the PC version of the beta when using triggers compared to on the switch with the stick

    Only thing that hindered me was the odd frame rate dip which is why im probably going to get the PC version and get the switch version at a later date

  7. Trials games have always been fun to watch but I'm sure a blast to play to see all the whackiness ensuing. This shows that you don't need to change up the formula entirely when what you have is pretty good to begin with.

  8. I totally forgot about this game, I remember there being a lot of hype around this when it was announced. The puzzling elements look great, plus that motorbike basketball minigame is brilliant! Could definitely see myself playing this, glad Ubisoft is supporting the system. Great review Mr.Panda!!

  9. This is a really ingenious game, that I could also see making me pull my hair out. The level design is really creative though, and it makes me somewhat nostalgic for when Tony Hawk Pro Skater was a big thing. I feel with some tweaks this could be as beloved as that was.

  10. I've never heard of the Trials games before, and I see it's a pretty long running series. I'm always amazed when I hear about a game series that's been going on so long, but has gone under the radar for me. Just goes to show how big gaming is! Fantastic job on the review, I would have probably never given this game a shot on name alone, you made it sound really appealing! Seems like it fills a perfect niche, I'd love to give it a try!

  11. My favorite Trials game is probably that one that ties into Blood Dragon, but this seems fun and I'm glad it came to Switch!

  12. Ah at first I thought this was going to be a physical racing game with some physics and puzzle elements thrown in too. What a disappointment the racing mode is ghost! Ha, never mind sweet review as always mate!

  13. Nice review. Probably will pick this up tomorrow. I haven’t played any game in this series but grew up with ExciteBike.

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