Athletics and Recreation

Shadowgun War Games Review – An Overwatch Alternative For Mobile?

Shadowgun War Games Review – An Overwatch Alternative For Mobile?


– [Narrator] The sequel to one of the best FPS games on mobile has launched
on the App Store for free. Today, I’m going to
present my initial thoughts on “War Games” and
showcase how it performs across an iPhone 11, 11
inch iPad Pro third gen, and an iPad sixth gen. Pause the video now for
the game’s requirements and supported devices. “Shadowgun Legends” was one of
the first FPS games on mobile that actually impressed
me, bringing well-balanced gameplay and controls, an in-depth solo and online co-op story, similar
to what you may have seen in the “Destiny” series, and it brought very advanced controller support for a mobile first-person shooter. “Shadowgun War Games” is
taking a different approach. There is no single-player mode this time. While this is disappointing for me, since I love a good campaign, it looks like MADFINGER Games have taken inspiration from other modern multiplayer FPS games, especially “Overwatch”. They have decided to focus solely on fast-paced and competitive multiplayer, and the art style is quite different, presenting a more stylized approach, once again very similar to “Overwatch”. So I think if you enjoy
playing “Overwatch” on PC or console, or even “Paladins”, “War Games” is a good mobile alternative. Keep in mind though, the
initial launch of the game is a little luck-luster, I’ll be honest, offering only a few maps, two games modes, Team Deathmatch and Capture the Flag, and only five unlockable heroes. Thankfully, MADFINGER are going to release more content in future updates. Still, I’m not going to lie, I would have preferred much
more content at launch. Similar to other free-to-play titles, you can buy skins, poses, emotes, avatars, charms, and a Battle Pass, using credits. You can earn these credits or unlock items by getting the daily login rewards, completing challenges,
or by buying credits or items with real money. I found it takes a little too long to rack up enough points or to earn items without actually paying to unlock them. Look, I don’t mind games giving players the option to pay for cosmetics, gaming companies need to make money. However, at least give more items for free on a regular basis so the
game feels more rewarding. Otherwise, you’re just
grinding and grinding and grinding and it’s a little bit boring. It’s worth noting though that none of this makes the game pay-to-win. It only applies to cosmetic items, which generally don’t
affect gameplay in matches. You can also watch
third-party advertisements after matches to earn extra XP. I’d prefer this not to be a thing in the first place, let’s be honest. At least these ads are
not forced upon you, instead it’s up to you on if you want to click and watch an
ad to get that extra XP. Moving on, the game supports controllers and is significantly better with one, compared to playing with the touchscreen. That said, controller
support is weird here. When playing with the touchscreen, you automatically shoot
when facing an enemy. This applies to controllers as well, unless you enable manual
shooting from the settings menu. I would prefer that if
you connect a controller, it should automatically go
to manual shooting mode, but that’s just me. Plus, I found the aim
sensitivity a little too high, this might be just me again though. I put the aim sensitivity and
aim acceleration down to 42. And then, viola, it was a lot better. All that said, I don’t dislike the game, I would just consider that
constructive feedback. I can say it has really fun
gameplay when in matches. Sure, I’d like the
matches to be a little bit longer than five minutes, however, there was never a dull moment, and when there are heaps
of players in one area, this is where it gets
very exciting, love it. All the heroes have a
very different play styles and bring different
weapons and abilities too. Hopefully more weapons are
added in the future though. The graphics are also really fantastic. In fact, the game was made
with the Unity engine. On my iPhone 11 and pretty
much every other device I had, you can easily play the
game at ultra settings from the settings menu,
and it looks really nice. For reference, here is a comparison between the game running at
ultra high and low settings. When in low settings,
the game doesn’t look nearly as sharp, but at least it means older devices have the
capacity to run the game. You can even run it at 90 FPS. That’s great if you have a second gen or third gen iPad Pro with a 120 hertz display. It’s really good playing a shooter at this frame rate, I have to say that. Anyway, during my three hours of gameplay, I never noticed any major hiccups. The only thing I faced was
the application crashing to the home screen when
I finished a match, but this only happened twice. And again, twice I was
disconnected from a match, due to connection issues. Hopefully MADFINGER Games
will put out a hotfix to address this issue if it’s
happening on a regular basis. “Shadowgun War Games”
is available right now for iPhone, iPad, and Android. MADFINGER Games might look into Apple TV support in the future. Are you going to play “War
Games” on your iPhone or iPad? Do you think it’s a decent FPS
game for touchscreen devices? What do you just think
of the game overall? Let me know in the comments. Leave a like if you enjoyed the video and subscribe and turn on notifications to be alerted about future uploads. Thanks for watching.


Reader Comments

  1. I like the format of your videos and how you present the content. I didn’t try this game because I felt like this whole game should have been the multiplayer mode to a greater game with campaign mode. Campaign modes with in game engine cinematic always draws me in more than standalone multiplayer games.

  2. Anyone having issues aiming feeling like it’s impossible to aim just reduce your aim sensitivity, and it becomes much more accurate as I reduced my aim sensitivity down from 50 to 38 while leaving all other settings the same, and now it’s nearly perfect

  3. My only complaint is that you really need to have a controller with analog sticks to play this game. Might sound petty. I bought the 8bitdo Lite controller due to its size and travel friendly form, yet had to buy another controller, the sn30 pro, to be able to play this and Dead Cells properly.

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